Map

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Map of the game, with all tiles uncovered

The main setting of the video game Animal Well is the well. The map item can be used to show the already explored areas of the game.

Structure

The map of the game is divided into screens. It is 16 screens wide and 16 screens tall.

Passages on the edges of the map wrap around, similar to video game Pac-Man and some versions of Snake.

Areas

The whole map can be roughly divided into four quadrants, which correspond to the four flames. Each area of the game is color coded on the map in hues of blue, green, and purple:

Area Color and hexcode Notes
Dog area

#83639b

First half, the disc area. Includes the kangaroo statue.

#9979a9

Second half: requires the slink to progress. Three screens wrap over the top side to the bottom of the map. The B. ball room requires the K medal to access.
Central area

#756cd6

egg room, beacon room, the well shaft
Chameleon area

#4d959f

First half, the slink area. Three screens wrap over the right to the left side of the map.
Second half: requires both the slink and the yoyo to access.
Seahorse area

#4d51f2

top half: the bubble fish and B. wand area

#715ef2

bottom half: ice, penguin, beluga, and seahorse area. Both the B. wand and the disc are required to access it.
Starting area

#3687bf

Includes the snake statue and the snake area, which requires the S medal
Ostrich area

#634df2

top half: the yoyo area

#874df2

bottom half, requires a bubble jump with the B. wand to access.
Shortcut room and the eel area

#2d2485

Shortcut room requires the animal flute to access it. The eel area requires the top and the E medal.
Manticore area

#7e48b1

Requires for flames placed in beacons to access it.
Skull room and fireworks room

#3687bf

Same color as the starting area
House

#4d959f

Requires the lantern to access it.

Leaving the well

The second ending of the game is leaving the well using the torus.

External map tools